AYUSH AGGARWAL
Unreal Engine 4. Metal. iOS. macOS.
And EVERYTHING else that remains.
I am a developer and designer, currently working on Shattered. Shattered is an extinct animal experience brought to life using low-poly models of extinct animals for iOS, watchOS and tvOS.
Attended the WWDC conference in 2017 as a Scholarship Winner.
Created a Swift Playground showing the Sack of Rome as the submission.
Attended the WWDC conference in 2016 as a Scholarship Winner.
Submitted LimeLight Photo Editor as Scholarship submission.
Honorary mention for the game Wayfarer
Submitted Wayfarer as a Student submission to the Independent Games Festival in 2017
Went as a Windows 10 developer
Attended the Windows 10 Insider event in New Delhi as a Windows Developer in 2015.
Internship
Duration: Feb 2018 - Mar 2018
Worked as level designer, gameplay programmer and Metal API engineer in Unreal Engine 4
Internship
Duration: Apr 2018 - Oct 2018
Worked as level designer and graphics programmer for in-house studio engine
Coming soon for macOS
A HDR photo editor, built exclusively for macOS.
Digital Audio Workstation for iPad
ONYX is an AI powered DAW for iPad for creating, composing and editing electronic music on the go.
Independent Games Festival 2017 (IGF) Student Entry with Honorary Student mention
This is my first Tower-Defence/RPG game built in Unreal Engine 4 which started in 2015 as a learning project which later on became a full-fledged game.
A VR experience
Using the power of Unreal Engine 4, currently building a Sound based Endless runner game for GearVR, Oculus Rift and HTC Vive.
An app I built while attending WWDC 2016 to understand the latest technologies released by Apple. It is a Pedometer app which can control the Tempo of the song a person is listening to and match it to the person's cadence.
A game streaming platform for Windows 10
Sapphire is a game streaming platform which can stream any Windows 10 based game to any Windows, macOS, Linux and Chrome OS
A 3D spherical take on the TicTacToe using LeapMotion and WebGL 2.0
Powered by a neural network, the AI of the game becomes challenging depending upon the player's skill. Triple-T was ranked 13th in GitHub Game Off 2017. Players can use LeapMotion Controllers to play the game on browsers.
Play