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WWDC 2017
Achievement
Apple - WWDC Scholarship WinnerDeveloped SACK OF ROME as WWDC 2017 Scholarship application on Swift Playgrounds. Used Metal API for 3D rendering, with support for 3D audio in the Interactive Experience.
Swift Playgrounds, Metal, History, Interactive Experience, Audio -
WWDC 2016
Achievement
Apple - WWDC Scholarship WinnerSubmitted a photo editor as the WWDC 2016 Scholarship application. Developed using Swift and Metal, the editor can edit RAW, JPEG, PNG and TIFF.
Swift, Metal, Metal Performance Shaders, Photo Editor, MacOS, OpenCL, GCD -
IGF 2017
Achievement
Independent Games Festival - Honorary Student MentionHonorary student mention at INDEPENDENT GAMES FESTIVAL 2017 for the game Wayfarer. The game is a RPG developed using Unreal Engine 4 with a low-poly design.
Unreal Engine 4, MacOS, Windows, Linux, ChromeOS, RPG, Tower Defence, Low-Poly -
GitHub Game-Off 2016
Achievement
Runner-UpRanked 2nd in the 2016 GitHub Game Off Competition for CONSTANT.
Unreal Engine 4, Rift, Vive, Vulkan, Metal, Audio, Procedural -
Last of Us II
Internship
Playstation - Naughty Dog Studios - 2018Interned at PLAYSTATION / Sony Interactive Entertainment from April to October 2018. Developed a photorealism module for the ICE Rendering Engine using procedural AI via Active Foreground Neural Network. Project developed in-house using Vulkan API and C++.
Vulkan, C++, OpenCL, PS4, Artificial Intelligence -
Abducted
Internship
Sunside Games - 2018Interned at SUNSIDE GAMES from February to April 2018. Worked as Level Designer and Gameplay Programmer for the game ABDUCTED, developed using Unreal Engine 4.
Unreal Engine 4, IOS, MacOS, Metal, C++ -
Spectre HDR
Project
Photo EditorSPECTRUM HDR is a HDR photo editor for macOS systems. Developed using Swift and Metal, the editor uses CoreML for ML based image edits and manipulations.
Swift, Metal, Metal Shaders, MacOS, CoreML, GCD, Layers, OpenCL, Core Image, 64-Bit -
Irix Pro
Project
Photo EditorIrix Pro photo editor for macOS systems. Developed using Swift and Metal, the editor uses CoreML for ML based image edits and manipulations.
Swift, Metal, Metal Shaders, MacOS, CoreML, GCD, Layers, OpenCL, Core Image, 64-Bit -
ONYX
Project
Visual Audio MixerONYX is a plyground to develop music and synths across all major platforms, including the web. Create, edit and export with support for all major audio codecs, or share the complete project online (the application is supported only on CHROME and FIREFOX).
Web, C++, GPU Audio, Three.js, WebAudio -
CONSTANT VR
Project
VR Beat GameConstant VR is a procedurally generated VR game for Oculus Rift and HTC Vive where audio is used for synchronised lighting effects, while travelling through a different environment with every beat.
Unreal Engine 4, Rift, Vive, Vulkan, Metal, Audio, Procedural -
TRIPLE-T
Project
WebGL Browser GameTRIPLE-T is a new take on the classical game if TicTacToe. Built in WeGL game using Three.js, the game has support for Leap Motion Controller.
WebGL, Three.js, Leap.js, Leap Motion Controller, AI -
Aureole
Project
WebGL Browser GameAUREOLE is a simple game of enclosing blue orbs to continue the game and keep up one's energy.
WebGL, Three.js -
Portfolio v2.0
Project
Personal Portfolio WebsiteMy second take on self-ego!
HTML5, CSS3, JS -
Portfolio v1.0
Project
Personal Portfolio WebsiteMy first take on ego-satisfaction!
HTML5, CSS3, JS